Blake Ward

Inspired by the grace and symmetry of classical realism, my works explores an irresistible alchemy of sensuality and sentiment, a form of beauty that is sometimes distorted by our demons, and other times enchanted by all that’s pure within our souls. The three bodies of work that have evolved from this figurative heritage are what I believe to be timeless commentaries on our human condition.

Blake Ward

Blake Ward was born in Yellowknife in the North West Territories in Canada, then raised and educated in Edmonton, Alberta where he received his Bachelor of Fine Arts from the University of Alberta in 1979. In 1985 Blake moved to Paris to study under Cyril Heck with whom he learned traditional techniques of modeling figurative sculpture. When the opportunity arose for Blake to move closer to both his foundry and marble quarry, he opened his current studio in Monte Carlo in 1991.

Blake’s early work represents anatomically correct details in the clay sculptures of his live models, the first step in a “lost wax method” of production where the final rendition was either cast in bronze, or sculpted in marble.

Blake began his series of “de-sculpted” figures called “Fragments”, followed by his “Rethink” collection, after completing his teaching fellowship at the University of Hanoi in 2003. It was in Vietnam that Blake shaped his vision of the devastating, long-term effects that landmines have on people all over the world. The result was an infusion of his activism into this series of sculptures.

– Bio and CV below – 

Past Exhibitions

Blake’s work has been exhibited in France, Italy, Germany, England, Singapore, India, Hong Kong, the United States and Canada. These shows are now over. If you have seen something of interest please contact the gallery.

Devorah 3D printing

 The 3D Digital Print cast in Bronze

Devorah, the first edition of my adventures in digital sculpture, was created using Z-brush (3D software originally intended for film animation). Through her, the human figure merges with the digital world, wilfully maintaining elements of traditional figurative sculpture.

A bronze sculpture was created in wax and cast using the traditional lost wax method. This bronze; entitled Andromeda, was designed as a prototype for the edition of sculptures to come and, once cast in bronze, was digitally scanned in order to create the core artwork upon which different versions of Andromeda will be developed.

Once a modified version of Andromeda is created using the 3D software and an interior structure added to the new sculpture, the digital information file is emailed to the foundry Artcast in Canada.

There, under the supervision of the foundry, the file is printed on a SLS powder bed printer in a wax polymer. The wax print is then cast in bronze in the usual manner.

The 62 cm version entitled Devorah, will be cast in an edition of three with one Artist Proof. This process offers incredible creative freedom as it allows for the integration of elements that could not have been created by hand, and would have been impossible to cast, either as a unique piece or in an edition.

<<< WATCH!

Traditional ”hand made or “analogue” sculptural methods have been combined with modern digital techniques of sculpting using a 3D sculpting program.

An explanation of the creation of a 3D printed bronze sculpture used to create the Andromeda Devorah edition of three sculptures at 62 cm in height with one Artist’s Proof, and two examples of Devorah cast at 99 cm in height.

Devorah 3D Print Expanation

Copyright Petley Jones Gallery
2245 Granville Street Vancouver, BC